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C++ Programming Language Course Outline
- Messages and Methods
- Classes and Instances
- Inheritance and Reusability
- Polymorphism & Method Binding
- Identifying Objects, Assigning Responsibilities &
Designing From Scenarios
- CRCD Cards
- Implementation Techniques
- Commonality & Discovering Inheritance
- Defining Classes & Methods
- Comments, Function Prototypes, & Stronger Type Checking
- Constant Types
- Enumeration Types
- Omitting struct, union, and enum
Keywords
- Visual C++ Projects and Editing
- Local Declarations
- A First Look At Input And Output
- Reference Types
- Variables, Arguments, and Return Values
- Changing Project Files in Visual C++
- Inline Functions
- Default Initializers
- Function Overloading
- Introduction to Debugging in Visual C++
- Template Functions
- "C" Language Calls and Type-Safe Linkage
- Visual C++ On-line Help
- Free Store Allocation
- Scope Resolution Operator
- Classes
- Definition
- Member Objects
- Member Functions ("Methods")
- Information Hiding (Private & Public)
- Instantiation
- const Member Functions
- The this Pointer
- Friends To A Class
- Static Members & Static Member Functions
- Class Scope
- Nested And Local Classes
- Constructors and Initialization
- Destructors
- Arrays of Class Objects*
- Instantiating and Initializing
- Member Objects and Initialization
- Operator Overloading
- Member/Non-Member Definition
- Operators [], ++, --, <<, etc.
- Member-wise Operators
- Copy Constructors
- Member-wise Assignment
- User-Defined Conversions
- Single Argument Constructors
- Cast Operators
- Inheritance
- Class Hierarchies
- Derivation Specification
- Public/Protected/Private Base Classes
- Standard Conversions
- Inheriting Operator Functions
- Initialization And Assignment
- Dynamic Binding
- Virtual Functions
- Virtual Destructors
- Virtual Base Classes
- Declaring
- Initializing
- I/O Library
- Review Overloading << And >>
- Additional I/O Operators
- Creating Manipulators
- File I/O
- In-core Formatting
- Class Member Pointers
- Template Classes
- Introduction
- Definition
- Structured Exception Handling
- try Blocks
- catch Handlers
- throw Expressions
- Warnings, Reflections, and Speculation
C++ Programming Language
(c) COPYRIGHT AXIAN, INC. 2000
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